The villains are a group of cyborgs who are traveling throughout the Game Industry archipelago, recruiting ninjas left and right so they have a monopoly. Players are asked to simply roll with the new status quo and the writing does a great job of weaving beloved franchise characters into a ninja-themed world. Players pick locations from a world map and either take on story missions or complete enemy-elimination requests, but when they arrive in the field, instead of the turn-based battles Neptunia is known for, players will find themselves brawling videogame baddies in real time, as if they were in an SK game.Īs is traditional for the Neptunia franchise, almost no explanation is offered for the completely transformed context the characters live in. The Neptunia series has given up on any semblance of continuity by offering stranger and stranger premises, while Senran is so desperate to avoid moving its narrative forward that the devs would rather turn out countless remakes and spinoffs instead of reaching a conclusion.įunctioning as the exact midpoint of the two franchises, Neptunia X Senran Kagura: Ninja Wars cribs structure from the first half of its title, and gameplay from the second. They’re both about transforming superhero girls that battle monsters, and each one has a main character who’s less interesting than the rest of the cast, but makes up for it by making meta-jokes. ![]() It was only a matter of time before before the Neptunia and Senran Kagura franchises crossed over. WTF “In this game, we’re ninjas instead of videogame goddesses!” ![]() ![]() ![]() LOW The lack of danger indicators makes boss fights a slog. HIGH The main villain’s style is beyond compare.
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